#include "Particle.h"


Particle::Particle(float _life, Vector3 _size, Vector3 _pos, Vector3 _acc, Color4 _color)
{
	m_fLife = _life;
	m_position = Vector3(_pos.X, _pos.Y, _pos.Z);
	m_accelerator = Vector3(_acc.X, _acc.Y, _acc.Z);
	m_size = Vector3(_size.X, _size.Y, _size.Z);

	m_velocity = Vector3(0, 0 , 0);
	m_fCurLive = 0;
	m_sizeDelta = 0;
	m_color.R = _color.R;
	m_color.G = _color.G;
	m_color.B = _color.B;
	m_color.A = _color.A;
}


Particle::~Particle(void)
{
}
